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hoi4 land doctrine guide

This doctrine affects artillery actions. So, make sure to add couple of line artillery and support companies to your divisions. Only the integrated/disintegrated support techs affect artillery. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. You can manually control divisions. This template has a combat width of 20 (which is ideal for European conflict), high organisation and soft attack and is great with any land doctrine. Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Great in difficult terrain, weather, and low supply areas. England and USA highly benefits from this doctrine. Invite Foreign Investors (2 offmap civs) 6. There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. i was wondering how to play that damn country, now i love playing it, Your email address will not be published. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Espaol - Latinoamrica (Spanish - Latin America). Join. Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. High entrenchment bonuses. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. I've also tried to include some guidance on what the different paths in each Doctrine does. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Moreover, if you go democratic, non-aligned or communist you will need a strong army to defend against Germany you should focus on infantry, forts and naval production as it will be easier to compete with the Germans over Britains immense navy. good for wars of attrition. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Soviet Union also has tons of manpower but also significant industry. Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628). You're air doctrine choices air incorrect in fighting a superior enemy. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Trade Delegation (50% bonus) 3. 12 days ago. Dont @ me. HALLER'S DEFEAT. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. That's double the combined total of the pair of 7-2. Its Superior Firepower. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. After nationalism, continue with Army Effort (for the land doctrine bonus) With the next 150 pp, you can get Silent Workhorse for 15% more pp. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. This doctrine should only be used in a few niche circumstances, such as when you are a large country attacking minor ones, or are desperately defending against a larger foe. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). Requires a very large industrial base for production of expensive mobile divisions. Signal companies, recon, etc. Grand Battle Plan is not exactly ideal when going head to head with i.e. While the 14-4 lands with 11+40.4 = 51.4 attacks. Espaol - Latinoamrica (Spanish - Latin America), Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). So I don't build carriers as them. So, it is only beneficial for China. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Strayed Lights Review: Fight for the Light (PS5), How to Mod Stardew Valley on Steam: Two Easy Methods. Overruns are the BEST way to win wars. This doctrine focuses on throwing shells, not men, at the enemy. If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. personally i believe the best land doctrine is based on how you wage war. You are not permitted to copy any image, text or info from this page. There are about 10 separate researches in Land Doctrines, 12 in Air, and 15 in Naval. When the enemy is bereft of organization, he will be destroyed in short order. If youve enjoyed this guide, please be sure to check out the others in our HOI4 nation guides. ", First step of oversight is probably the part where you mix those two sub-doctrines, Second part is - that +% soft attack from doctrines/unit types/technologies are derived from the equipment battalions is using, and not their 'base stats'. Please see the. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Check out our other nation guides. Pick Deep Battle. Use caution should you decide to make drastic changes. For more information, please see our Fastest and easiest way to destroy your enemies in land warfare is encirclement. United States - Superior Firepower fits their playstyle pretty great. Fellow RPG lover here. This seems like the best place to, so I might as well ask. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. You sit on the line and see enemies trip into your trench and fall into the core of the earth. Actually, no. The priority of your research remains the same no matter which nation you play. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. All trademarks are property of their respective owners in the US and other countries. MOBILE WARFARE Main users: Germany. Motorised: 7 motorised, 2 infantry, engineer company. Mobile Warfare Doctrine Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. Fleet in being is to not really good for anything, wierd mix of mediocre bonuses with surface, subs and carriers, battleships arent good at all and it requires more effort on research it. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). Cookie Notice For more information, please see our The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. I compiled a little guide on how the different land doctrines operates. A single Naval Yard outputs 2.5 production per day. The base cost is 200 days for Land Doctrines/Air Doctrines and 250 days for Naval Doctrines, so it will take considerable time to replace a fully researched doctrine. The default doctrine for Germany, this doctrine heavily emphasizes tanks and mobile infantry divisions. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Japan, Italy, UK - These are all kinda in the same boat. It is the default doctrine for several countries due to its generic bonuses, including France, Italy, and Japan. So a single 14-4 is worth double on offense than a pair of 7-2. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Why Do People Like Play Job Simulation Games. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. New comments cannot be posted and votes cannot be cast. In almost all cases, I encourage you to use try Carrier variant airframes. It is generally an Infantry and Manpower focused Doctrine. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. It lets your troops consume less supplies since they will all be overseas anyway making your life easier and give hefty night attack bonuses and organisation/entrenchment for defending islands. Contents 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] Pick Mass Mobilization. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This item has been removed from the community because it violates Steam Community & Content Guidelines. @Bebedor_de_cafe says the guy in the comments section of a guide. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Please don't play Germany with Mass Assault. Their doctrine was superior firepower with 3 line artillery and 1 support artillery per battallion. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. However, only choose this if you have a small industry. Even better when you mostly agree but find nice little tidbits to tweak your armies. It is only visible to you. But I have a problem: I dont know, which land doctrine I should use. All trademarks are property of their respective owners in the US and other countries. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Germany. This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. I'm kidding. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. Totally focused on bombers and destruction. Privacy Policy. I've tried to be as impartial as possible, but I would love your input. It is the most versatile unit on the battlefield. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. being the United States historical, what do you recommend? Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. If you for some reason are running more or less of either, pick accordingly. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. Have fun using it on our WWW pages. They are removed from the game, and a portion of its equipment if any can be absorbed by your units. Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). Basically tha AI did the same as i done with her several times (spamming artillery). Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. Specific Doctrines for specific Countries(debatable). This website uses cookies. Grand battleplan - Infiltration branch. The main goal of this doctrine is to wage war basing on vehicles. personally i believe the best land doctrine is based on how you wage war. Just a quick noob's guide to Land Doctrines in HOI4. Having been left crippled by the turmoil of the Great Depression and a weak government, do you maintain neutrality and eventually side with the Allies or do you seek a change in course diverging towards the extremes of the right or left? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. Ensure you have a decent industry and high manpower, achieved by removing your negative traits and using the speed of motorised divisions to your advantage. Collectivist Ethos is done, continue with Nationalism. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. The Medical Withdrawal Unit phone number is 509.865.1590. This item will only be visible to you, admins, and anyone marked as a creator. I made quick explanations, guides, and recommended doctrines for countries. Among the weakest doctrines in the game, Grand Battleplan is rarely used due to its weak bonuses and lack of specialization. All rights reserved. It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. You must log in or register to reply here. I am sorry but your explanation of mobile warfare is wrong. It is mountainous in the north and plains and jungle in the south. Choosing the right doctrine is an important component of Hearts of Iron IV. All of the aspects of the attack need to be carefully pre-planned, entrenchment of your units is more effective and you receive higher bonuses from development of battle plan. Just a quick noob's guide to Land Doctrines in HOI4. 2. Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. Build up your military as it will be essential for whatever path you take. The choices are more obvious once youve set your plans to production. Especially for those of the players that value diversity of units, rather than focus on any of their types. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. This doctrine is only for countries with huge manpower but small industry. The first Mural-in-a-Day, painted on June 3, 1989. Saved the game and reopenned as usa. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. Sorry, we've got no plans for mobile versions of this game guide. It's the best doctrine in terms of stats. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. I have not geeked out and calculated the most mathmaticaly viable doctrine for every country. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Your email address will not be published. Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. Not every division works for every situation, so I need to change things sometimes.. mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. It goes without saying that the majority of military actions you will be taking in the game will take place on land. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). At any moment, you can change your variant from this point, but you lose all of the technologies that have been thus far developed. Infantry can be used in many ways, from landing groups to garrisons to combat line units. Not some few additional attacks. Mobile Warfare is made for Germany, keep it. Moreover, if you have any suggestions or feedback, please let me in the comments. Within this path you will have the option to focus on either armored divisions or mobile divisions, with each path providing bonuses to their respective unit. This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. Painted by famed Western artist Fred Oldfield, the mural portrays a Land Doctrine Flowchart! Law University (extra research slot) 5. An easy example is pairing Grand Battleplan with Infantry leaders using the Ambusher, Unyielding Defender, Defensive Doctrine, Guerilla Fighter bonuses. All logos and images are copyrighted by their respective owners. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. Expand the Textile Industry (2 civs) 4. How you Gary sits at the keys and manages the game. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. This is a more challenging area. Great guide by the way.Even though i have just over 300hours on the game I never really paid attaention to the navy stuff,so I was always confused for the doctrines,but thanks to this I am not anymoe.Brabo,mate! Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. We will cover all the doctrines in order. So, what are the best doctrines in HOI4? Blitzkrieg is a great option if you know how to move your armored divisions. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. It emphasized high concentrations of force at one point to break an enemies defensive line. HOI4: Netherlands Guide - The Liberation of Eindhoven in 1944 Table of Contents 1) Introduction 2) General Advice 3) National Focus and Political Power 4) Research in Brief 5) Division Templates 6) Final Tips Introduction The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. So far, we have covered nations like the German Reich and Communist China and will look to cover either Mexico or Non-Aligned Britain next two nations that have been overhauled in the Man the Guns DLC. It may not display this or other websites correctly. You can wear down a superior foe and push his weakened units out of the way. The defender has Initiative, shown by the golden chevrons beneath its general. Mass Assault? Therefore mobile warfare is the best land doctrine. "A quote is easy to forge" - Julius Caesar. 2. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc.

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