how to add civilian factories hoi4
hoi4 how to use civilian factories :: Hearts of Iron IV General Discussions and our I don't understand how those got in even as placeholder values. I have a simple question. on Paradox technology, Legal By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The only way this command can be executed (other than aliases). #3. Rubber is important for the construction of most vehicles. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. Dont build anything in these provinces until you take the focus tree. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. All in all, build civilian factories early to start snowball effect. Converting civilian factories to military factorys | Paradox This is your new production efficiency. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. An easy way to tell internal IDs is debug mode. 1 more reply. Hoi IV - Offmap factory cheat? :: Hearts of Iron IV General Discussions Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. Building infrastructure before factories in HOI4 is a good idea. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cookie Notice civilian factories build literally everything in the Constructions screen. Should you build infrastructure first? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I have done this testing previously and found the same result, but someone didn't believe me. You are using an out of date browser. It's a mid to late game priorty for me. The production line shows the average penalty across all factories, -50%. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. that is most likely because there are 0 free civil factories. Just started, how do I build factories faster? Because higher the infrastructure, the faster the construction ends. When is the best date to switch from civilian to military factory This penalty stacks multiplicatively with other modifiers. Your email address will not be published. Nations may pay for production licenses from nations that already have researched a technology. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. Didn't see anything about this in the DD or forum, if it has been posted sorry. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . #6. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. You must log in or register to reply here. Only the new factory has minimum efficiency. All rights reserved. Redirect page. Spam civilian factories then convert them to 301 military factories. there is another menu for the civilian factories, which are used to build structures. but I'm not entirely sure. How do you add civilian / military factories via focus? They will take some time to build and require more free civilian factories to construct thigns faster. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. If you have few of them then progress will be extremely slow. . The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. and our Each item can have up to 15 civilian factories building it. If by military bases you mean military factories, then yes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. To increase priority for construction, clik the arrow next to it to move it up in the queue. A wise precaution is to move your high priority and high efficiency production lines up in the list. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. think I figured it out but how do I increase max amount of factories I can build? It also gives a slight boost to construction speed. Resources can also be viewed on the wiki at List of countries and at List of states. All of these can potentially be increased by industry technology, research, and national focuses. Privacy Policy. Production - Hearts of Iron 4 Wiki Answers are in this article below. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). Because infrastructure also increases resource gain on the province. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Steel is the primary metal for most types of military machinery, whether it be tanks or ships. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. If it is already enabled, executing this command will disable it. Specify a negative number to remove war support. This is you new efficiency retention. Actions. In-Game Equivalent. Do they also build mil bases/? Posts: 6. Baldurs Gate 3 Real Time Combat Will Never Happen. Because they might be hard to defend and you dont want to lose large part of your industry during war. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. State effects/add building construction | Hoi4 modding Wiki | Fandom They are automatically assigned when free in top to bottom order. A license from a country in your own faction results in a 25%[22] penalty to factory output. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. i useually do infa in the midgame as well to boost resources and supply. Offmap factories. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. Questions, Paradox For more information, please see our If so how many of them? So the civ factories are what builds other things like infrastrucure or air bases? Civilian factory - Hearts of Iron 4 Wiki The table below primarily shows equipment for land units. Thanks for the help everyone! Is their a cheat where you can give yourself offmap civilian factories? New comments cannot be posted and votes cannot be cast. I only build Infra when I got nothing better to buildon OR I really want the resources boost. There are three types of factories: civilian, military, and dockyards. The base cost is modified by several national spirits and political advisors. Really helpful! add_equipment. allowtraits. Should You Build One Civilian Factory at a Time or Max out Each State? Thread starter Simon_9732495; Start date Dec 19, 2020; . But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) How to add civilian factories to specific states via National Focus. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). From Hearts of Iron 4 Wiki. I meant more on the lines of a console command, not an outdated mod. Arsenal of Democracy achievement in Hearts of Iron IV (Windows) Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 Are mil bases worth it? The Math of HOI4 - (1) Civilian Factories | Paradox Interactive Forums Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. Generally not worth it. The civilian factory goes to the nation whose equipment is being licensed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. Because no major country can sustain oil output during war except USA. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Should you build infrastructure first? Interactive corporate website. All rights reserved. All rights reserved. r/hoi4 on Reddit: Is there a cheat to add to factories? Its gone up due to trade but it goes up and down. This adds 5 forts to a specific province in State 209. ). If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). Hearts of Iron 4 In Depth ~ Civilian Factories and Construction As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. For more information, please see our It's cheap to build, too, so getting everywhere to level 5 isn't that hard. How many civilian factories should you build hoi4. ws [amount] This command will add war support (max. Military Factories can be converted into Civilian Factories for 9000 [1]. Civilian factories are the backbone of all nations in Hearts of Iron IV. Producing licensed equipment will not be quite as efficient as producing the player's own designs. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. The total amount of resources can be increased by researching the excavation technologies. I only build 12 in total. This page was last edited on 14 April 2023, at 16:57. The formula looks like this: (Refineries are unaffected by this. #2. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. I have looking for a console command to add factories but I couldnt find it. For more information, please see our Jump to navigation Jump to search. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). This would give you a new retention of 19%.). how to increase civilian factories? : r/MillenniumDawn debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of License costs increase by 1[21] civilian factory for each technology year beyond 1936. [deleted] 4 yr. ago. Doesn't it seem a bit backwards though? 100%). Privacy Policy. So, should you build civilian factories in HOI4? Valve Corporation. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. How do you change a civilian factory to a military one? You must stay Democratic to get this achievement. You didn't say what country you were playing so that would make a big difference. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? To summarize, the real production efficiency will be given by. All rights reserved. Ships have a lower limit of dockyards that can be assigned to build them. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Permanent link; Page information; Ad Space Civilian factory. They will take some time to build and require more free civilian factories to construct thigns faster. So, building civilian factories at the start of your game is mandatory for creating a strong nation. I wouldnt build close to the dangerous borders too unless I am confident in my military power. I do, however, know that it takes some time to do so. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops.
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